Mathematics for 3D game programming and computer graphics / Eric Lengyel.
Material type:
TextPublication details: USA : Charles River Media, 2004Edition: 2nd edDescription: 551 pISBN: - 1584502770
- QA76.76.C672 L566 M3 2004
English Books
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English Books
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MATRIX Library General Eng/FL.3 | General Books | QA76.76.C672 L566 M3 2004 (Browse shelf(Opens below)) | 1 | Available | 1000276924 |
Total holds: 0
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| QA76.76.C67 S36 C6 2004 Core techniques and algorithms in game programming / | QA76.76.C672 H495 O6 2005 Open Source Game Development : Qt Games for KDE, PDAs, and Windows / | QA76.76.C672 I73 G3 2005 The Game Producer's Handbook / | QA76.76.C672 L566 M3 2004 Mathematics for 3D game programming and computer graphics / | QA76.76.C672 M37 G3 2003 Game coding complete / | QA76.76.C672 M549 A7 2006 Artificial Intelligence for Games / | QA76.76.C672 P375 B4 2005 Beginning Illustration and Storyboarding for Games / |
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